An immersive critical virtuality project exploring the displacement and disembodiment of an emergent virtual culture that co-mingles video games and computerized war.

VR/RV presents a reversal of map and territory on a drive in a recreational vehicle (RV) through a virtual reality (VR) theme park. As interactors with a head mounted display and data glove drive through a simulated 3-D landscape, a progression of sounds emerge from a scanning radio that continuously tunes in fragments of historical events, songs, and the synchronous sounds of the surrounding environment. Video billboards floating within the landscape become activated evoking images and memories that are a consequence of 20th Century technologies.

By navigating through this information highway to the East (Philadelphia), West (The Rockies), the Mid-East (during the Persian Gulf War), and the Far East (Hiroshima), VR/RV includes some of the utopian hopes and dystopian fears of our technologically determined culture.

[ CHRONOLOGY ]